Doubts about the fighting

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Doubts about the fighting

Postby YfkevandeZand » Sun 24 Jun 2012, 16:10

Hi there,

I spent some time reading the topics about military module on the wiki, and I got quite an understanding of:

- how the divisions work
- that you need 1800 points to win each battle in each division
- the 5/3/2/1 point system with 83 needed for battle victory
- how you increase your level by fighting/working
- how you increase your strength by training

Still, I have some doubts that might sound stupid but I couldn't understand:

1. whenever I select to go to battle, I'm "paired" with some random enemy with her/his weapon and strength. But unless I click "fight", nothing happens. And if I'm stronger than him/her I'll kill him/her. Problem is: what impact me killing an opponent has on the opponent? Because I don't think I've ever felt any impact of being "killed" without having clicked on fight button. Or being killed myself while out of the game or not on the war tab. I also figured out even if I log off and on again 30 min after, I'll still be paired with the same opponent. How do this one-on-one combat happens in detail? What determines if I win or lose? How do I know if I'm selected to be the opponent of some other player that can decide to fight me?

2. what are these bazookas for after all? Even if I'm far from level 150 to use them myself, I can still fight a player with them and kill the bazooka... The bazooka has an insanely high hit of 10.000, so I think I should need like dozens of tank hits to kill a bazooka, right? But that is not what happens...

3. I stopped getting energy bars as often as I did before... what happened? Once every couple enemies killed would yield a new energy bar to keep fighting, now they come only once in a while and I read I should save them... Why?

4. What determines how often and how many points each division gets until 1800? I notice the points go 10 by 10, but I have now idea how Netherlands gets 10 extra points against Poland in Division 1 for instance... Is that each killed enemy = 1 point? Some other way?

5. I notice even when Netherlands appear to be winning, at the last moments the Poles will always turn the score and hit 1800 points first... Why is that?
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Re: Doubts about the fighting

Postby 2DG » Sun 24 Jun 2012, 16:17

YfkevandeZand wrote:1. whenever I select to go to battle, I'm "paired" with some random enemy with her/his weapon and strength. But unless I click "fight", nothing happens. And if I'm stronger than him/her I'll kill him/her. Problem is: what impact me killing an opponent has on the opponent? Because I don't think I've ever felt any impact of being "killed" without having clicked on fight button. Or being killed myself while out of the game or not on the war tab. I also figured out even if I log off and on again 30 min after, I'll still be paired with the same opponent. How do this one-on-one combat happens in detail? What determines if I win or lose? How do I know if I'm selected to be the opponent of some other player that can decide to fight me?

2. what are these bazookas for after all? Even if I'm far from level 150 to use them myself, I can still fight a player with them and kill the bazooka... The bazooka has an insanely high hit of 10.000, so I think I should need like dozens of tank hits to kill a bazooka, right? But that is not what happens...

3. I stopped getting energy bars as often as I did before... what happened? Once every couple enemies killed would yield a new energy bar to keep fighting, now they come only once in a while and I read I should save them... Why?

4. What determines how often and how many points each division gets until 1800? I notice the points go 10 by 10, but I have now idea how Netherlands gets 10 extra points against Poland in Division 1 for instance... Is that each killed enemy = 1 point? Some other way?

5. I notice even when Netherlands appear to be winning, at the last moments the Poles will always turn the score and hit 1800 points first... Why is that?

1. You do not see yourself get killed, if you kill an opponent you deal damage dependant on your strength, the military rank you have and the amount of hits you spent. You cannot be killed according to what you see, but it may happen that someone gets you as a randomized enemy and kills you. You however, won't feel any impact of this.

2. It is a bit differently, you, spend 10 health on every hit you make and bazookas count as (I think) a q3 weapon if you fight against someone with it.

3. You get energy bars if you rank up in military rank, now you are at a higher rank and it is more difficult to gain ranks so you won't get energy bars as often either.

4. You get points for time that the fighting bar is above 50% for a country.
0 to 30 minutes : 10 points per minute
31 to 60 minutes : 20 points per minute
61 to 90 minutes : 30 points per minute
91 minutes and longer : 60 points per minute.

5. This is because the polish always take the bar later on because it is more efficient as later in the battle you get more points, as said in point 4.
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Re: Doubts about the fighting

Postby YfkevandeZand » Sun 24 Jun 2012, 16:27

Thanks for replying!

Now a last question: what determines the % for each side? The number of point-hits on last minute by each side?
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Re: Doubts about the fighting

Postby 2DG » Sun 24 Jun 2012, 16:43

YfkevandeZand wrote:Thanks for replying!

Now a last question: what determines the % for each side? The number of point-hits on last minute by each side?

The number of damage each side has done.

If poland did 1200 damage while we, the Netherlands, did 800 damage for example, poland would have 60% and we would have 40%

Oh, also, a small note. You need 150 strength to be able to make bazookas, not level 150.
Last edited by 2DG on Sun 24 Jun 2012, 16:44, edited 1 time in total.
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Re: Doubts about the fighting

Postby YfkevandeZand » Sun 24 Jun 2012, 19:37

I will bother the forum again with noob doubts...

I closely followed the last Poland vs. Netherlands battle on Western Netherlands...

It appear than in divisions II, III and IV the sidebar was almost always close to 50%. That makes sense (you wouldn't want to spend much more damage than to have 50,01% right?)

However, the indicator of % only changes every minute.

So how can people know how much the other side is pouring in? Especially after 90 minutes when the points per minute are 60 as explained above?

And a latter question: if the greatest (= fastest) rewards are in the end of the battle, why do Dutch soldiers keep collecting early points only to be surpassed at the end stages? I did a small calculation of an hypothetical situation... suppose a country keeps getting all points:

=> first 30 minutes it would collect + 300
=> 31 to 60 it would collect + 600
=> 61 to 90 it would collect + 900

Which means a total (hypothetical) of 1800 points per division...

However, that also means a single minute out of dominance allows the other team to reap a full victory between minutes 91 and 120. So it would make sense to concentrate full power just on the first 5 minutes, rest and then come back after 1h30.

Why does anyone fight before 1h30 then?
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Re: Doubts about the fighting

Postby 2DG » Sun 24 Jun 2012, 19:49

Because, while points are gained obviously in lesser amounts, it does make the other team have to keep dominance for a lower amount of time in the higher minutes of the game, plus theres the fact that it's much more difficult to overturn 6m damage in for example division 4 in 5 minutes.

You know how much damage is pouring in by checking the % on the wall. If it lowers, obviously the other team is getting more damage, thus more dominance.
Last edited by 2DG on Sun 24 Jun 2012, 19:49, edited 1 time in total.
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Re: Doubts about the fighting

Postby van Spijck » Mon 25 Jun 2012, 15:50

Samproidzz wrote;
4. You get points for time that the fighting bar is above 50% for a country.
0 to 30 minutes : 10 points per minute
31 to 60 minutes : 20 points per minute
61 to 90 minutes : 30 points per minute
91 minutes and longer : 60 points per minute.


After the new changes a few days ago, we can now see that a battle can be closed in less than one hour.
So here the new list of points per minute; 0 - 10; 20 points
10 -40; 30 points
After 40 minutes it's 60 points
But there is a bug that sometimes gives a country 10 or 20 points at min 0!
And battles can be closed soner now; the shortest time a round can end is now in 51-52 min.
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Re: Doubts about the fighting

Postby 2DG » Mon 25 Jun 2012, 21:04

van Spijck wrote:Samproidzz wrote;
4. You get points for time that the fighting bar is above 50% for a country.
0 to 30 minutes : 10 points per minute
31 to 60 minutes : 20 points per minute
61 to 90 minutes : 30 points per minute
91 minutes and longer : 60 points per minute.


After the new changes a few days ago, we can now see that a battle can be closed in less than one hour.
So here the new list of points per minute; 0 - 10; 20 points
10 -40; 30 points
After 40 minutes it's 60 points
But there is a bug that sometimes gives a country 10 or 20 points at min 0!
And battles can be closed soner now; the shortest time a round can end is now in 51-52 min.

I'm sorry but I haven't seen that yet in battles.
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Re: Doubts about the fighting

Postby RikW » Tue 26 Jun 2012, 08:11

neither have I, so I'd like to see an official source for it :)
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Re: Doubts about the fighting

Postby van Spijck » Fri 29 Jun 2012, 22:12

RikW wrote:neither have I, so I'd like to see an official source for it :)


We saw it in Suid Afrika, during our liberation battles with Brasil. But now it looks more like a temporal glitsch, or maybe a try-out by the admins.
This intel was in at least 4 articles overthere. I'm sorry to have put you guys on the wrong leg. ;)
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